![]() Nodification of more parts of Blender (modifiers, constraints)įor all 2.x projects we will stick to the existing C core, Blender files and data structures (DNA) and Blender”s scene/object/data methods as much as possible.Particle nodes (could co-exist for a while with old particles though).New “unified physics” systems, using much more of Bullet, unification of point caches (Alembic).At some moment in the near future, even while we still work on a first 2.70, projects for 2.8x could already get started.įor 2.8x we can target projects for bigger rewrites, with a lot of compatibility loss. I propose to not wait with 2.8x versions as long as we did for 2.6x and 2.7x. Python “Custom Editor” api (including better Python support for event handlers, notifiers).Asset manager, better UI and tools for handling linkage. ![]() Work on cpu-based selection code for viewport.Redesign 3D viewport drawing (full cleanup of space_view3d module).Fix our duplicator system, animation proxy (for local parts of linked/referenced data).Depsgraph refactor, including threaded updates.Move to OpenGL 2.1 minimal (means: UI/tools can be designed needing it, like offscreen drawing).This is also the perfect period to move to git for Blender coding.Ī summary of projects or targets that fit this period: However, for as long as we add breakage in Blender 2.7x versions, we could also try to keep the last 2.69 release updated with essential fixes. Changes can also be including a revision of UI layouts, naming of options, themes, and shortcut defaults. Backward compatibility stays crucial though, and should only be acceptable for big and important improvements. blend files don”t have to read reliably in 2.6x or older. If needed, we can do a couple of 2.69 updates (a b c d) to merge in bug fixes only.įor 2.7x projects we will allow forward and (minor) backward compatibility breakage.Anything potentially unstable or breaking compatibility should go to a 2.7 branch.For 2.68 and 2.69 we strictly keep compatibility and keep focusing on stability for Blender.Below is a proposal I”d like to see discussed and reviewed here and on our mailing list(s). Since we”re running out of 2.6x numbers it”s really time to think of focus and projects for coming years. In the past years, we”ve seen the results of this work, with massive amounts of new tools and new editors in Blender.Īll of 2.6x builds were meant to be (mostly) compatible with 2.5x though. So it seems Trimble's only moto is to collect all the copyright innovations just like Microsoft did with Motorola.Two years ago, we scheduled the 2.6x period to have a “branch migration” focus. I don't think Trimble is interested in developing or innovating any tool for SU as it has not done anything yet even after collaborating & gaining insight of great organic architect Frank O'Gehry's in-house 3d modeling software company. The whole software is dependent upon third party plug-ins!! Trimble could have bought in plug-ins or plug-in writers. I'd like to point it out that Autocad & 3DS Max are really tough to learn but once you are in flow, they become very easy to use as they are very competent and complete software and I never ever looked beyond its menu for any plugins except V-Ray.Īnd SU- it is very easy to learn because of push-pull and toggle measurement but once you have leavened it, you realise its incompetence. Though I'm not sure but this software seems amalgamation of Photoshop, Substance Designer (never used), SU. The best of Blender 2.8 is that it has everything, from modeling, sculpting, UV mapping, to animation tools that means a complete bundle. (Here i would like to thank Thomas for his SU-TT_axis plug-in). It's user interface is is quite clean (unlike SU) & interesting as all the tools are invisible as well as easily accessible through its pull-down menus along with hints of shortcuts for the tools! And amazing thing is its sexy Gizmo I fell in love with it instantly (as maintaining axis in SU is like riding bicycle on the hill. Installation was easy with single file, and on my i3 machine, it booted up just in 13-20 seconds as compare to Sketchup & Autocad's almost 1 minute!!! I downloaded the file, size approx 150MB (one of the most light weight program). While Googling substitute for the Substance Designer, I came across Blender 2.8, an open source program.
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